Carcassonne Zajazdy i Katedry ROZSZERZENIE 1

Brand:Z-Man Games

3.9/5

180.61

TO ROZSZERZENIE ZAPEWNIA WIĘKSZĄ MOŻLIWOŚĆ ROZGRYWANIA: Dzięki prostej, ale bogatej mechanice gry i licznym możliwościom kombinacji, Carcassonne przemawia zarówno do początkujących, jak i doświadczonych graczy. SZUKASZ NOWYCH PRZYGOD? Wypróbuj wiele naszych rozszerzeń (uwaga: rozszerzenia wymagają gry podstawowej Carcassonne). Średni czas gry: 45 minut. NOWE ELEMENTY W TYM DODATKU: Oprócz nowych zwrotów akcji w rozgrywce, Inns & Cathedrals zawiera komponenty dla szóstego gracza, który może dołączyć do zabawy, oraz dodaje typ dużego podwładnego, który jest wart dwóch zwykłych wyznawców. NOWE SPOSOBY KSZTAŁTOWANIA ŚREDNIOWIECZNEGO OBSZARÓW WIEJSKICH: Osiemnaście kafelków Krainy zawiera dwa nowe budynki, które otwierają dodatkowe drogi do zdobywania punktów. Wznoś imponujące katedry, które zwiększą wartość twoich miast, lub buduj skromne karczmy wzdłuż twoich dróg, aby podwoić wartość twoich złodziei. GRA STRATEGICZNA – ZAPLANUJ DROGĘ DO ZWYCIĘSTWA: Rozwijaj krajobraz średniowiecznego miasta-fortecy, jeden kafelek na raz. Niezależnie od tego, czy blokujesz rozwój miasta, czy łączysz się z drogą przeciwnika, aby podzielić się punktami, Carcassonne zapewnia wiele sposobów na wykorzystanie sprytu i przechytrzenie przeciwników. TO JEST ROZSZERZENIE DO GRY PLANSZOWEJ CARCASSONNE: Aby zagrać w to rozszerzenie, potrzebujesz podstawowej wersji gry Carcassonne.

EAN: 787551348781

Kategorie Zabawki i gry, Gry i akcesoria, Gry planszowe,

TO ROZSZERZENIE ZAPEWNIA WIĘKSZĄ MOŻLIWOŚĆ ROZGRYWANIA: Dzięki prostej, ale bogatej mechanice gry i licznym możliwościom kombinacji, Carcassonne przemawia zarówno do początkujących, jak i doświadczonych graczy. SZUKASZ NOWYCH PRZYGOD? Wypróbuj wiele naszych rozszerzeń (uwaga: rozszerzenia wymagają gry podstawowej Carcassonne). Średni czas gry: 45 minut. NOWE ELEMENTY W TYM DODATKU: Oprócz nowych zwrotów akcji w rozgrywce, Inns & Cathedrals zawiera komponenty dla szóstego gracza, który może dołączyć do zabawy, oraz dodaje typ dużego podwładnego, który jest wart dwóch zwykłych wyznawców. NOWE SPOSOBY KSZTAŁTOWANIA ŚREDNIOWIECZNEGO OBSZARÓW WIEJSKICH: Osiemnaście kafelków Krainy zawiera dwa nowe budynki, które otwierają dodatkowe drogi do zdobywania punktów. Wznoś imponujące katedry, które zwiększą wartość twoich miast, lub buduj skromne karczmy wzdłuż twoich dróg, aby podwoić wartość twoich złodziei. GRA STRATEGICZNA – ZAPLANUJ DROGĘ DO ZWYCIĘSTWA: Rozwijaj krajobraz średniowiecznego miasta-fortecy, jeden kafelek na raz. Niezależnie od tego, czy blokujesz rozwój miasta, czy łączysz się z drogą przeciwnika, aby podzielić się punktami, Carcassonne zapewnia wiele sposobów na wykorzystanie sprytu i przechytrzenie przeciwników. TO JEST ROZSZERZENIE DO GRY PLANSZOWEJ CARCASSONNE: Aby zagrać w to rozszerzenie, potrzebujesz podstawowej wersji gry Carcassonne.
Age Range (Description) Adult
Brand Z-Man Games
Country of Origin Germany
Customer Reviews 4.9 4.9 out of 5 stars 993 ratings 4.9 out of 5 stars
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number ZM7811
Item Weight 10.6 ounces
Manufacturer Asmodee
Manufacturer recommended age 7 - 15 years
Material Cardboard
Number of Players 2 to 6
Product Dimensions 2.76 x 5.51 x 7.48 inches
Release date March 1, 2018
Theme Inns & Cathedrals Expansion

3.9

7 Review
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Scritto da: LaffnStock
The One Must-Get Expansion for Carcassonne.
The newest version of Carcassonne brags about the mini-expansions "The River" and "The Abbot" but they are barely even mini-mini-expansions. "The River" just adds river tiles, which don't add any strategy to the game whatsoever. They just look nice. "The Abbot" DOES add some strategy, but just a little. You play the Abbot on gardens or monasteries, and unlike regular Meeples, they can be removed at any time. We always play with both mini-expansions but ignore the Farmers because there is very little strategy to them and you have to wait until the end of the game to score them. Anyhow, Carcassonne by itself is a fun family game that unfortunately doesn't have a ton of strategy. You basically need to finish your cities or you'll only get half the points at the end of the game. Unfinished roads score the same. Unfinished monasteries score the same. The Abbots help out in the monastery department - a little - but the roads are the biggest issue. So, I looked into the 87,382 Carcassonne expansions and mini-expansions hoping to find something to increase road-building strategy and here it is in "Inns & Cathedrals", the FIRST Carcassonne expansion! The expansion doesn't give you a lot, some new tiles to shake up game play, and some Inns (which have lakes next to them) and two Cathedrals. Once a road piece with an Inn is placed, that road suddenly becomes worth 2 points per tile, instead of just 1. BUT, the road must now be finished, or it will score 0 at the end of the game. NOW it's important to not keep building that road to nowhere! Cathedrals aren't as important as Inns, but they do add some wrinkles. A Cathedral placed in the middle of a city makes that city worth 3 points per tile (and shield) instead of the usual 2 points. And, like roads, if a city with a Cathedral isn't finished, then no points are awarded for that city. These can become deadly late in the game if someone places a Cathedral in the middle of your town! Three points per tile is also something other players can't ignore, so Cathedrals can create more jockeying for ownership of a single city. Which is where the included Large Meeples come into play. Each Large Meeple is equal to two regular Meeples. So if a city is enclosed with 1 regular Meeple and one Large Meeple, the Large Meeple gets the points. (The game also comes with pink Meeples, meaning six people can now play.) I find "Inns & Cathedrals" pretty much completes my expansion needs for Carcassonne. Carcassonne is a good game for non-gamers, so if I keep adding expansions, then I'm making it more difficult on them. And making it more difficult to teach them. There are a few other mechanics out there that I would like to add, but with The River, The Abbot, Inns, Cathedrals, Monasteries, Large Meeples and the basic rules, there's already a lot to teach them.
Scritto da: Charles
Great addition to the game
What's new: - Full set of pink meeples (abbott and large meeple included) for an extra player - 5 large meeples that count as 2 meeples instead of one (helps when someone tries to steal your points by jumping on your road/city/farm, your meeple counts as 2 instead of 1) - 18 land tiles - the inns and cathedrals are like a "double or nothing" tile - roads with an inn somewhere along its course become worth 2 points per tile, unless left incomplete at the end of the game, then they all are worth 0 points (multiple inns/cathedrals do not add up to increase the points). The city tiles become worth 3 points (coat of arms also become worth 3 points - so not quite double the points) when a cathedral is present within the city, or if left incomplete are worth 0 points. Tiles are marked with a small faint meeple shadow (same as on the front bottom left corner of the box as seen in the picture) so you can keep the expansions separate after playing. The marking is very discrete and does not draw attention to itself. In fact, it took several sweeps of the board to sort out all of the expansion tiles. - Six 50 and 100 point tiles for easier scoring (50 on one side, and 100 on the other side of the tile) I would recommend buying this expansion before any other expansions, as that is how it is meant to be (hence "expansion 1"). Amazon messed up and actually sent us traders and builders (#2) when we ordered inns and cathedrals (#1). We kept the 2nd expansion and played it without the 1st expansion (the base game is still required in both instances). It was doable and still fun, but the scoring tiles would have made it much easier to keep track of points, since you end up scoring a lot more points with the expansions. Also, the 2nd expansion included a pink builder and pink pig that was useless to us without the first expansion that includes the full pink set. I liked the added risk factor that the inns and cathedrals brought (double or nothing). After becoming familiar with playing the Carcassonne base game, there seems to be less and less strategy involved after each play and it leaves you wanting more. This expansion pack added a great new strategic dimension that revived the game for me. As a side note, it does take a bit longer to play with each expansion (since you are adding tiles to be drawn with each expansion). We usually only play with one of the expansions at a time, but if we have the time both expansions make it more intricate and fun with so much going on. I would definitely recommend this expansion if you are looking to take your Carcassonne game play to the next level!
Scritto da: L Walker
Love this game
Play with my son-in-law. Original game quite easy to play, but extension 1 needs more concentration. My tip is to learn each step/stage and then incorporate into game and build up as you explore all the extension games. Makes you think and concentrate - time flies by.
Scritto da: Sheila
Buenísima expansión
Una expansión de las principales para complementar tu juego base de Carcassonne. Te permite agregar un jugador más y lo hace más competitivo por las 2 losetas de catedrales: si quieres evitar que tu contrincante cierre una ciudad grande, le pones la loseta de catedral y le va a costar trabajo cerrarla, ocasionando que no puntúe... aunque es un arma de doble filo, ya que si la logra completar, puntúa por 3 en lugar de por 2. Nos ha gustado mucho y es fácil de agregar. Si estás empezando en comprar tu primera expansión, esta es la opción. Las losetas encajan a la perfección, pero si debo decir que el dorso es de color ligeramente más claro que el dorso de las losetas en la edición en español de Devir. Quizá debas considerar comprar la expansión con el mismo editor.
Scritto da: Derek J Fraser
Easy to learn expansion that adds more ways to score and strategize.
A great expansion that is easy to learn. It gives you new ways of scoring and incentives different strategies. As someone that rarely cared for points earned from roads, this changed that for me. We’ve added this expansion and the second to our game and don’t see a reason to ever play “vanilla” Carcassonne without them, again.
Scritto da: Woodchuck
Expansion great except for the instructions
I purchased this expansion from Amazon Marketplace and shipped by MPlusL. The Carcassone expansion that I received only had Swedish, Danish and Norwegian instructions (the Carcassonne expansion box had the Swedish, Danish and Norwegian flags under the main title). I had to download the English instructions for the Carcassonne expansion from ZMan's website and colour print the four pages as separate 4 by 6 inch photos. Other than that, the components of the expansion (extra tile cards and meeples) were all as expected.
Scritto da: Juan100329
Excelente expansión
Lo que más me gusta de esta expansión es las fichas nuevas, pues en el juego base es medio chafa saber que hay fichas que no existen. Esta expansión añade al sexto jugador, "simpre es mejor más que menos". El meeple grande es la onda, ideal para robar puntos. Los puntos extra por posadas y catedrales están bien, pero no los encuentro particularmente especiales.

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